Why all this?
When I was young, I remember watching a movie
called The
Day After. Up to this point of my life I had heard that a
nuclear exchange between the USA and the USSR would surely mean
the death of us all with a flash of light and one nuclear winter.
The Day After showed a less completely apocalyptic view, with some
hospitals still functioning and the government at least trying to
establish new farming techniques post extreme radiation and EMP
pulses. The movie covers the mid west so you can assume the coasts
of the United States were gone and the future bleak and it scared
the hell out of me. But I always wondered what life would be like
in a limited nuclear exchange. I had played Dungeons and Dragons
as a kid and the game had it's own hellish lands, but I never came
across anyone playing something world ending like Dark Sun, though
I did play Gamma World once.
Now that I am a fossil, it was weird seeing 5E D&D gain
mainstream attention and it peaked my interest. Eventually I ended
up in an OOTA group of 20/30 somethings from 2nd level all the way
to 16th for almost 5 years. Throughout this campaign we dealt with
faerzress and wild magic brought me back to wanting to create a
campaign world that is not damaged, but still functioning and
still under threat of destruction from the same enemy. As much as
I wasn't a fan of Independence Day: Resurgence, I think of Grage
similar to that movie with a slightly less lethal but much more
powerful enemy and a still divided world that is now post-united
against a common enemy.
The Overused Raven Queen:
I have no issue with the Raven Queen, but the
5th level retcon of her has DM's shoving her down the throat of
way too many Hexblades.
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Grage

I lost my glasses again... Is this Vodka? |
Current Campaigns:
Quest For A Sword!
Olive
of the Shade Pride: (6th Level Samurai Fighter). Olive
hails from the Fatherlands and had been an part of the ranged weapon
core until forced out of her leadership position by lioness of royal
blood. After passing the trials of wild death, Olive gained the
right to seek her own fortune and return to the Fatherlands with
honor... for the standard tithe of course.
Suroh:
(6th Level Beast Master Ranger). Off the cliffs of the Swalloing
Sands live many tribes of Aarakocra, and they jealously guard the
coastal territories they live control, but a few Aarakocra are
inflicted with the need to fly over many shores with few returning
to the cliffs caverns they were hatched in. Suroh is one of those
few, and after having far too many arrows and bolts being fired at
him while in flight, he decided to take to adventuring to gain some
comrades to watch his back and wings. He joined the DOTD to folow
his longest trravelling companion Scarlet Roze, who unfortunately
was caught by a deceased Cult of the Horsefly assassin who had
becone a boneless and possessed her. Now a full member of the
Deplorables, he pursues his wanderlust and seeking retribution on
those of have harmed his comrades as well as himself.
Victor
Van Go: (6th Level Wild Magic Sorcerer). An unstable
daywalker and natural caster of wild magic, Victor takes payments in
gold or blood depending on his desperation. He was recruited along
with Braciole and others to ambush the DOTD when they were in battle
with the kruthik hive. After being captured by the hive and rescued
by the DOTD, he joined with the remaining members of the DOTD to
form the deporables and complete the mission of the former DOTD.
Wilhelmina:
(6th Level Giant Path Barbarian). An Eladrin more loyal to Grage
than the Feywild itself, Willelmina openly bares her guild about her
people abandoning the planet, and then creeping back to Alicrath
after so many wood and wild elves died in defense of kingdom,
country and world. Being still young for her kind, she eagerly left
Alicrath to join the budding Elven Worksman Guild in the human city
of Oldeivael in Mayatic. She performed well as a guard and scout,
using what she learned as an adolescent from the stone and cloud
giants of the Feywild. Now working in conjunction with the wizard
division under the supervision of the half-elf conjurer Craubflagon,
who in return serves the Infamous Lorde Helfig. She currently
travels under the wizard division's direction, not because they have
any fear of the Deplorables, but because of those who have been
pursuing the party.
Xenmas:
(6th Level Zealot Path Barbarian). Olive hails from the Fatherlands
and had been an part of the ranged weapon core until forced out of
her leadership position by lioness of royal blood. After passing the
trials of wild death, Olive gained the right to seek her own fortune
and return to the Fatherlands with honor... for the standard tithe
of course.
The "Moved On":
Darcel
The Minstrel: (5th Moon Circle Druid / 1st Level Rogue).
Darcel had started his career as a musician, travelling from town to
town to make a living, with a little theft when times were tough.
Being driven into the local woods after a "tough time" became worse,
Darcel came upon an old hermit druid who had abandoned civilized
life years ago. Darcel decided to give up his lute and drum and
become one with nature under the tutelage of the hermit, but over
time the two became sick of one another. Armed with the power of
nature, Darcel took to the deeper wood to the west of Oldeivael and
built himself a nice comfortable shelter, living in seclusion except
for the occasional pilgrim or friendly animal. This all changed when
the Deplorables released the vampire king Suradel the Scholar. The
fiend stole Darcel's pair of spare pants, and Darcel ended up coming
to the aid of the Deplorables as they fought Suradel. He joined the
adventuring band after failing to recover his pants.
Lemont:
(4th Level Warmage) A binge drinking human wizard and adventurer who
died of liver failure. During a ride the party hitch in a covered
cart, a livng mage brain named Wren removed Lemont's dead brain and
injected her organ into his body. She now uses his dead body as
conveyance to Oldivael where the guild of Elven Carpenters can
hopefully furnish her a new body.
Scarlet
Roze: (4th Level Battle Master Fighter). The youngest of
three sisters birthed by an Erinyes who left them with their human
father. Scarlet has left her town of birth seeking her fortune
through adventuring.
The Fallen:
Moisty
Flormunda: (4th Level Astral Self Monk). After the ship he
was on was shot down by the Gith in Gragespace, Moisty hopped aboard
an escape comet and crash landed on top of a large band of goblin
and human bandits... killing most of them. The remainder chased
Moisty right into his current group adventuring comrades.
Drizzit: Nothing sucks more than to lose a friend when they
still had many good years ahead of them. Drizzit was a big fan of
the works of author R. A. Salvatore though he played a drow rogue
instead of a ranger. He was also an aspiring DM and I enjoyed
playing in one of this campaigns. He will be missed.

Perrin /Purge: The original pro DM and creator of many
characters over the years. He preferred playing a rogue but could
roleplay any toon with ease. He will be missed.
Braciole
The Tormentor: (6th Level Champion Fighter). A mercenary by
trade since his youth, Braciole grew up cutting through everything
of every size he encountered. Recently, Braciole was recruited by
Councilor Blume of Oldeivael to ambush The Democrats of the
Dimensions as they performed a mission for the Oldeivael city
council. His group was double crossed by two of his own party and he
ended up being captured by Kruthiks and taken to their hive for
later consumption. By chance the DOTD ended up attacking the hive,
which allowed Braciole and the Sorcerer Victor Van Go to escape
imprisonment. The duo then joined up with the DOTD who had just lost
Moisty the Monk hours earlier. The group renamed themselves the
Deplorables and completed the mission the Oldeivael council had
quested them with.
Non Player Characters of note:
Kargan De'Moray:
A corrupt human minor nobleman who served as the Democrats of the
Dimensions first promoter. He vanished shortly after the group's
first successful dungeon delve. The adventuring group later
discovered Kargan had been murdered by the Nebulous Thieves Guild
while travelling from Sharpspire - Belk Stillbite was suspected by
Kirkland Ross of DOTD of arranging Kargan's murder, but could not be
prove it and Belk replaced Kargan as official promoter despite
Kirkland's protests.
Citizen Six:
The name/title of the leader of the Thunder Keys.
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