logo dead white knight
home armory support contact magic planet grage   hrgreen-line
 
Grage
Exotic Weapons: Function & Pricing -
 
Name Martial Use Exotic Training & Use Cost Link
Broadsword 2d4 slashing 2d4 slashing / 2d4 piercing. Finesse property. Varies D&D Beyond
Kukri 1d4+1 slashing. Light property. 1d4+1 slashing. Deep Cut on Critical: 3d4 damage Varies D&D Beyond
Kopesh 1d8. Disarm save on nat. 20 1d8. Disarm save on critical. 15gp Avg D&D Beyond
Bastard Sword 1d10 slashing 1d12 slashing. Finesse property using both hands. Varies D&D Beyond
Tower Shield +3 Armor Class / -1 Dexterity N/A 45gp Avg D&D Beyond

Exotic Weapons:

Broadsword:
The Broadsword, also known as the Basket-Hilted Sword, Double Edged Blade and Mortuary Sword, is a type of sword that features a wide, double edged blade that is used for cut and thrust attacks with more weight for deeper penetration. In the world of Grage, a broadsword is noted for the wider blade rather than other characteristics such as the double-edged blade and the crossguard/quillon/basket hilt, but these other features of the broadsword do define the weapon to a lesser degree.

Khopesh:
A khopesh has about six inches of handle and quillons. Its blade is then straight from the quillons for about two feet. The blade becomes sickle-shaped at this point, being about two additional feet long but effectively extending the overall length of the sword by only 1% feet. This makes the khopesh both heavy and unwieldy, difficult to employ properly, and slow to recover, particularly after a badly missed blow. Its sickle-like portion can snag an opponent or an opposing weapon.
 

 

Pricing: Magic Items -
Please note that these are standard baseline pricing and subject change.
Magic Item List 3rd Edition

Weapons:
<
Name Cost Rarity Book Price
Edition
Link D&DB Link Adjusted?
Standard Enchantments
1) Moon-Touched Sword 250 GP Common Xanathars 5th Wikidot D&D Beyond Yes
2) +1 Weapon 400 GP Uncommon Minsc & Boo's 5th Wikidot D&D Beyond No
3) +2 Weapon 9,000 GP Rare Minsc & Boo's 5th Wikidot D&D Beyond No
4) +3 Weapon 15,000 GP Very Rare AD&D DM Guide AD&D 1st Wikidot D&D Beyond No
Specialty Enchantments
               
1) Bloodshed Blade 28,000 GP Firm or Trade Very Rare Bigby:GOTG 3rd 5E Tools D&D Beyond 3.5 Ed Calc.
2) Dagger of Venom 9,000 GP or 25% + Trade Rare DMG 3rd Roll20 D&D Beyond No
3) Gambler’s Blade* 16,000 GP or 20% + Trade Rare Lost Laboratory of Kwalish 5th Wikidot D&D Beyond No
4) Dragon Slayer Swords 17,000 GP or 40% + Trade Rare AD&D DM Guide AD&D 1st Roll20 D&D Beyond Yes
5) Giant Slayer Swords 15,000 GP or 30% + Trade Rare AD&D DM Guide AD&D 1st Roll20 D&D Beyond Yes
6) Giant Slayer Axes 14,000 GP or 30% + TradeRare AD&D DM Guide AD&D 1st Roll20 D&D Beyond Yes
7) Lycan Slayer Swords 15,000 GP or 30% + Trade Rare Homebrew N/A Homebrew D&D Beyond Homebrew
8) Mace of Terror 12,000 GP or 50% + Trade Rare Minsc & Boo's 5th Roll20 D&D Beyond No
9) Nine Lives Stealer 25,000 GP or 50% + Trade Very Rare DMG 3.5e Roll20 D&D Beyond Slightly
10) Serpent's Fang 16,000 GP or 50% + Trade Rare Candlekeep Mysteries 5th Wikidot D&D Beyond Yes
11) Sword of Life Stealing 11,000 GP or 40% + Trade Rare Minsc & Boo's 5th Wikidot D&D Beyond No
12) Sword of Sharpness 36,000 GP or 40% + Trade Very Rare Minsc & Boo's 5th Wikidot D&D Beyond No
13) Vicious Weapon 10,000 GP or Trade Rare Minsc & Boo's 5th Wikidot D&D Beyond No
               
Quasi Traditional Materials
               
14) Acheron (Blackshroud) Blade 25,000 GP or 40% + Trade Rare Wildemount/Adv. Vault 4th/5th Wikidot D&D Beyond No
15) Luminous War Pick 18,000 GP or 30% + Trade Rare Phandelver and Below 3rd/5th Wikidot D&D Beyond Yes
16) Sunblade 34,000 GP or 60% + Trade Rare DMG 3.5 & Adventurer's Vault 3.5e/4th Roll20 D&D Beyond Yes
17) Trident of Fish Command 100,000 GP Firm or Equal Trade Uncommon DMG 5th Roll20 D&D Beyond Yes
               
Exotic Materials
               
Spectral Blade Collector Status Legendary Pool of Radiance (2E) 5th Forgotten Realms Wiki D&D Beyond Yes (5E)
               
Alternate Materials
Adamantine Weapons Standard Weapon Cost + 500 GP Uncommon Xanathars 5th N/A N/A No
Bronzewood Weapons Standard Weapon Cost + 2,000 GP Rare Greyhawk/Eberron AD&D/4th Greyhawk Wiki N/A Yes
Cold Iron Weapons 3,400 GP or Magic Item Trade of Equal Value. Uncommon Adventurer's Vault 4th N/A N/A Internal Link
Hellfire Weapons 50,000 GP Firm, or Pact or Contract Uncommon Baldur's Gate: DIA 5th Wikidot D&D Beyond Yes
Red Steel Weapons Standard Weapon Cost + 1,000 to 2,000 GP Rare     Link    
Nephelium Weapons Standard Weapon Cost + 1,500 to 2,000 GP Rare     Link    
Zurkhwood Weapons Standard Weapon Cost + Obtaining Cost Uncommon     Link    
               
               
 *This is a cursed item, but is beneficial enough that an adventurer will endure the curse regardless.
 
Armor:
Name Cost Rarity Book Price
Edition
Link D&DB Link Adjusted?
               
Studded Leather Armor +2 21K-24K GP + Trade % varying by condition Very Rare Minsc & Boo's 5th Roll20 D&D Beyond No
Studded Leather Armor - Glamoured 5,000 GP Trade % varies by condition Rare Minsc & Boo's 5th Roll20 D&D Beyond No
+1 Shield 300 GP Trade % varies by condition Uncommon Minsc & Boo's 5th Roll20 D&D Beyond No
+2 Shield 3,000 GP Trade % varies by condition Rare Minsc & Boo's 5th Roll20 D&D Beyond No
+3 Shield 8,000 GP Trade % varies by condition Very Rare AD&D DM Guide AD&D 1st Roll20 D&D Beyond No
               
Spellguard Shield 40,000 GP or 50% + Trade Very Rare Minsc & Boo's 5th Roll20 D&D Beyond No
               
Alternate Materials
               
               
Bronzewood Armor              
Bronzewood Shield              
Ruidium Shield              
Red Steel Armor              
Red Steel Shield              
Nephelium Armor              
Nephelium Shield              
Serpent Scale (Mail) Armor 9,000 GP or 40% + Trade Uncommon Candlekeep Mysteries 5th Wikidot D&D Beyond Yes
Zurkhwood Breastplate Magic Armor Cost + 500 to 700 GP Uncommon          
               
               
 
Rods, Staves & Wands:
Name Cost Rarity Book Price
Edition
Link D&DB Link Adjusted?
               
Rod of Lordly Might 70,000 GP or Higher Trade Legendary DM Guide 3.5e Roll20 D&D Beyond No
Staff of Charming 8,000 GP or 60% + Trade Rare Minsc & Boo's 5th Roll20 D&D Beyond No
Staff of Illumination 51,000 GPor 60% + Trade Rare Tome and Blood: Pg.76 3rd N/A D&D Beyond Yes
Staff of the Serpent (Adder) 13,000 GP or 40% + Trade Uncommon Adventurer's Vault 4th 5eheokuapp D&D Beyond No
Staff of the Serpent (Python) 13,000 GP or 40% + Trade Uncommon Adventurer's Vault 4th 5eheokuapp D&D Beyond No
               
 
Rings:
Name Cost Rarity Book Price
Edition
Link D&DB Link Adjusted?
               
               
Ring of Evasion 12,000 GP or 60% + Trade Rare Minsc & Boo's 5th Wikidot D&D Beyond No
Ring of Protection 9,000 GP Firm Rare Minsc & Boo's 5th Roll20 D&D Beyond No
Ring of Spell Storing 22,500 GP or 80% +Trade Rare Minsc & Boo's 5th Roll20 D&D Beyond No
               
               
 
Miscellaneous / Wondrous Stuff & Things :
Name Cost Rarity Book Price
Edition
Link D&DB Link Adjusted?
               
               
Bag of Holding I 400 GP Firm or possible Trade Uncommon DMG 3.5e D&D Wiki   Yes
Bag of Holding (II) 500 GP Firm or Trade Uncommon DMG 5th D&D Wiki D&D Beyond No
Bag of Holding III 7,400 GP or Trade Rare DMG 3.5e. Pg.248 3.5e D&D Wiki D&D Beyond  
Bag of Holding IV 10,000 GP or Trade Rare DMG 3.5e. Pg.248 3.5e D&D Wiki D&D Beyond No
Boccob's Blessed Book 9,500 GP (12.5K) on holidays Very Rare DMG 3.5e. Pg.249 3.5e D&D Tools D&D Beyond Yes
Gauntlet of Rust 11,500 GP or 40% + Trade Rare DMG 3.5e. Pg.257 3.5e Fandom D&D Beyond Yes
Driftglobe 600 GP Possible 10-20% Discount Uncommon Minsc & Boo's 5th Wikidot D&D Beyond No
Driftglobe (Cracked) 600 GP Up to 50% Discount Uncommon Candlekeep Mysteries 5th Wikidot D&D Beyond Yes
Heward’s Handy Haversack 8,000 GP or 10% + Trade Rare Minsc & Boo's 5th Wikidot D&D Beyond No
Quiver of Ehlonna 1,800 GP Possible 10-20% Discount Uncommon DMG 3rd Wikidot D&D Beyond No
Spell Gem (Obsidian) 1,000 GP Possible 10-20% Discount Uncommon Out of Abyss 3rd Wikidot D&D Beyond Yes (for 5th)
Spell Gem (Lapis lazuli) 2,100 GP Occasional 10-20% Discount Uncommon Out of Abyss 3rd Wikidot D&D Beyond Yes (for 5th)
Spell Gem (Quartz) 4,200 GP Occasional 10-20% Discount Rare Out of Abyss 3rd Wikidot D&D Beyond Yes (for 5th)
Portable Hole 14,000 GP or Equal Value Trade Rare DMG 3rd Wikidot D&D Beyond No
               
               

 
Mining, Minerals and Metals + Woods!

Bronzewood Weapons (Enchanted):
Bronzewood trees are not a rare find, but they can take decades to mature and the wood is difficult to harvest and work with. Expert weapon and armorsmiths can craft unatural sturdy wood portions of weapons as well as bronzewood breastplates, half plate and with enough supply, full plate (chain and rings cannot be fashioned, and bands and scales created are too weak). The weapons / armor produced have the following benefits: No stealth disadvantage, 40% less weight than standard steel / iron products, are repairable with mending and druidcraft cantrips and have natural buoyancy. While a Druid will never commision bronzewwod to be harvested, they will eagerly purchase weapons and armor, especially the armor.

Hellfire Weapons:
Hellfire Weapons are not native to the planet, but devils and other fiends summoned to the planet have gleefully spread these infernal metal weapons knowing each time a kill is made they gain ownership of the Lemure, as well as knowledge of which mortal made the kill.

Nephelium Weapons & Armor:
Come from a rare ore which can be worked into a transparent glasslike substance as hard as iron. Though some consider items made from the ore simply vanity pieces, many assassins and close range fighters prefer the stealth capability.

Red Steel Weapons & Armor:
This is a rare ore mined on and off the western shores of ----- and ----. Res Steel has a number of uses, but the most famous is creating magic armor that can change it's basic shape, style and even size at will, through it will always keep its actual design (ex: chainmail cannot be altered to be plate mail)and will always maintain a red sheen. Additionally, Red Steel is a magic metal that gives off its own aura, and it can be used to make weapons that can hit magical creatures as well as smoke powder for pistols/rifles. These weapons can be further magicked with full enchantments that include the polymorphing ability with the same limitations as armor (ex: A shortsword cannot be latered to a longsword). It has been rumored that those living on those western shores, and even travelers mining this ore can become cursed and gain an assortment of mutations that will range from an unhealthy reddening of one's skin all the way to a painful death. Most of these stories have been explained away by wild magic storms.

Zurkhwood Weapons & Armor:
Zurkhwood is a massive mushroom that can reach a height of thirty to forty feet. Its large grain-like spores are edible and nutritionally equivalent to 1d4 + 4 pounds of food, but zurkhwood is more important for its hard and woody stalks. Zurkhwood is a massive mushroom that can reach a height of thirty to forty feet. Its large grain-like spores are edible and nutritionally equivalent to 1d4 + 4 pounds of food, but zurkhwood is more important for its hard and woody stalks. Zurkhwood is one of the few sources of timber in the Underdark, used to make furniture, containers, bridges, and rafts, among other things. Skilled crafters can use stains, sanding, and polishing to bring out different patterns in zurkhwood. Zurkhwood is one of the few sources of timber in the Underdark, used to make furniture, containers, bridges, and rafts, among other things. Skilled crafters can use stains, sanding, and polishing to bring out different patterns in zurkhwood.
  • Zurkhwood Weapons can be created out of general need when other materials are short, or for personal or religous reasons. Magic weapons can be fashioned using Zurkhwood or preferably Awakened Zurkhwood, but it must be treated against fire (see below).
  • Awakened Zurkhwood when slain is of sufficient toughness and density to form a Zurkhwood Breastplate after being hollowed out. However, the fibers will remain vulnerable to fire unless enchanted against the element, or treated with a mixture of boric acid and sodium borate (Borax).

 
Exotic Weapons:

Broadsword:
The Broadsword, also known as the Basket-Hilted Sword, Double Edged Blade and Mortuary Sword, is a type of sword that features a wide, double edged blade that is used for cut and thrust attacks with more weight for deeper penetration. In the world of Grage, a broadsword is noted for the wider blade rather than other characteristics such as the double-edged blade and the crossguard/quillon/basket hilt, but these other features of the broadsword do define the weapon to a lesser degree.

Khopesh:
A khopesh has about six inches of handle and quillons. Its blade is then straight from the quillons for about two feet. The blade becomes sickle-shaped at this point, being about two additional feet long but effectively extending the overall length of the sword by only 1% feet. This makes the khopesh both heavy and unwieldy, difficult to employ properly, and slow to recover, particularly after a badly missed blow. Its sickle-like portion can snag an opponent or an opposing weapon.

 
Home | Armory | FAQ/Rules | Me/Crew | Spellwork | Grage
©2022 NorthRange