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Exotic Weapons: Function & Pricing -
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Exotic Weapons: Broadsword: The Broadsword, also known as the Basket-Hilted Sword, Double Edged Blade and Mortuary Sword, is a type of sword that features a wide, double edged blade that is used for cut and thrust attacks with more weight for deeper penetration. In the world of Grage, a broadsword is noted for the wider blade rather than other characteristics such as the double-edged blade and the crossguard/quillon/basket hilt, but these other features of the broadsword do define the weapon to a lesser degree. Khopesh: A khopesh has about six inches of handle and quillons. Its blade is then straight from the quillons for about two feet. The blade becomes sickle-shaped at this point, being about two additional feet long but effectively extending the overall length of the sword by only 1% feet. This makes the khopesh both heavy and unwieldy, difficult to employ properly, and slow to recover, particularly after a badly missed blow. Its sickle-like portion can snag an opponent or an opposing weapon. |
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Pricing: Magic Items - Weapons:
*This is a cursed item, but is beneficial enough that an adventurer will endure the curse regardless.
Armor:
Rods, Staves & Wands:
Rings:
Miscellaneous / Wondrous Stuff & Things :
Mining, Minerals and Metals + Woods!
Bronzewood Weapons (Enchanted): Bronzewood trees are not a rare find, but they can take decades to mature and the wood is difficult to harvest and work with. Expert weapon and armorsmiths can craft unatural sturdy wood portions of weapons as well as bronzewood breastplates, half plate and with enough supply, full plate (chain and rings cannot be fashioned, and bands and scales created are too weak). The weapons / armor produced have the following benefits: No stealth disadvantage, 40% less weight than standard steel / iron products, are repairable with mending and druidcraft cantrips and have natural buoyancy. While a Druid will never commision bronzewwod to be harvested, they will eagerly purchase weapons and armor, especially the armor. Hellfire Weapons: Hellfire Weapons are not native to the planet, but devils and other fiends summoned to the planet have gleefully spread these infernal metal weapons knowing each time a kill is made they gain ownership of the Lemure, as well as knowledge of which mortal made the kill. Nephelium Weapons & Armor: Come from a rare ore which can be worked into a transparent glasslike substance as hard as iron. Though some consider items made from the ore simply vanity pieces, many assassins and close range fighters prefer the stealth capability. Red Steel Weapons & Armor: This is a rare ore mined on and off the western shores of ----- and ----. Res Steel has a number of uses, but the most famous is creating magic armor that can change it's basic shape, style and even size at will, through it will always keep its actual design (ex: chainmail cannot be altered to be plate mail)and will always maintain a red sheen. Additionally, Red Steel is a magic metal that gives off its own aura, and it can be used to make weapons that can hit magical creatures as well as smoke powder for pistols/rifles. These weapons can be further magicked with full enchantments that include the polymorphing ability with the same limitations as armor (ex: A shortsword cannot be latered to a longsword). It has been rumored that those living on those western shores, and even travelers mining this ore can become cursed and gain an assortment of mutations that will range from an unhealthy reddening of one's skin all the way to a painful death. Most of these stories have been explained away by wild magic storms. Zurkhwood Weapons & Armor: Zurkhwood is a massive mushroom that can reach a height of thirty to forty feet. Its large grain-like spores are edible and nutritionally equivalent to 1d4 + 4 pounds of food, but zurkhwood is more important for its hard and woody stalks. Zurkhwood is a massive mushroom that can reach a height of thirty to forty feet. Its large grain-like spores are edible and nutritionally equivalent to 1d4 + 4 pounds of food, but zurkhwood is more important for its hard and woody stalks. Zurkhwood is one of the few sources of timber in the Underdark, used to make furniture, containers, bridges, and rafts, among other things. Skilled crafters can use stains, sanding, and polishing to bring out different patterns in zurkhwood. Zurkhwood is one of the few sources of timber in the Underdark, used to make furniture, containers, bridges, and rafts, among other things. Skilled crafters can use stains, sanding, and polishing to bring out different patterns in zurkhwood.
Exotic Weapons: Broadsword: The Broadsword, also known as the Basket-Hilted Sword, Double Edged Blade and Mortuary Sword, is a type of sword that features a wide, double edged blade that is used for cut and thrust attacks with more weight for deeper penetration. In the world of Grage, a broadsword is noted for the wider blade rather than other characteristics such as the double-edged blade and the crossguard/quillon/basket hilt, but these other features of the broadsword do define the weapon to a lesser degree. Khopesh: A khopesh has about six inches of handle and quillons. Its blade is then straight from the quillons for about two feet. The blade becomes sickle-shaped at this point, being about two additional feet long but effectively extending the overall length of the sword by only 1% feet. This makes the khopesh both heavy and unwieldy, difficult to employ properly, and slow to recover, particularly after a badly missed blow. Its sickle-like portion can snag an opponent or an opposing weapon. |
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